The concept of “gaming” vs
“gamification” came up in a conversation with colleagues, again. We were
discussing what makes it gaming and not gamification. Are we just splitting
hairs? Or, are the two words interchangeable?
According to Osterweil and Klopfer, both MIT professors, gamification too often means “making a game out of learning…,” and “undermines what they see as a real opportunity for games to radically, albeit playfully, transform education.”
Read the full article here:
These Professors Think Schools Need Games, Not Gamification.
Many educational games are just designed as 'drill and kill' via a computer screen and the fact that teachers tend to use the games as rewards instead of starting points for learning. “The game should be an experience, where kids get to explore and
problem-solve,” Klopfer said. “Then a teacher or a peer can help them make the connection between the game experience and concepts that can be generally applied.”
Check out this STEM game: The Radix Endeavor
More Resources for Teachers
The following Prezi, by Marin Burrett, highlights some
resources teachers can use with their students. It includes games, apps,
assessment tools, etc.
Have a great weekend!
Peggy Steinbronn, Ed.D.
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